Live 3D Studio

Direct the live 3D scenefrom your browser.

Adjust cameras, materials, lighting, staging, and motion while the shot updates in front of you. Render approved stills and clips without opening specialist 3D software.

PhotoVideoTrail shoe · Scene 04
Trail shoe inside a live Studio scene
CameraLive
Focal length42 mm
Unreal Engine 5

Full film-grade fidelity, streamed from Glossi's GPUs. None of the limitations of browser-based 3D tools.

Direct control

Materials, lights, cameras, and animation are controls you set yourself while the scene responds.

One live scene

Save angles and clips, then render stills and video from the same project.

Upload. Direct. Shoot.

The whole path from 3D model to finished content runs in the browser. Each step links to the docs, so the details are one click away.

01

Upload your 3D model

Bring a model from any 3D tool. No model yet? Generate one from photos, or have Glossi build it high-fidelity from scratch.

Docs Uploading models
02

Create a project and direct the scene

Start from a template or a blank stage, then set materials, lighting, cameras, and motion in the live viewport.

Docs Studio tour
03

Shoot stills and video

Save angles and clips, then render them in the cloud at production resolution. The scene stays live for the next round.

Docs Exporting renders
Materials and finishes

Control the look of every surface.

Select any part, choose a PBR material, and tune its color and finish in the live scene. Every view and render stays connected to the same surface setup.

PBR material library Per-part color and finish regions Calibrated once, correct everywhere
Docs Applying materials
Lighting

Shape the light exactly how you want it.

Build reusable light rigs or start from an HDRI environment. Adjust each light's position, color, and intensity while reflections and shadows update live in the scene.

HDRI environments Per-light intensity, color, position True reflections and shadows
Docs Lighting

Dial in every detail of the scene.

Adjust cameras, lighting, materials, staging, and motion with precise Studio controls. Save every setting with the scene, then reuse it across views and renders.
Docs Studio tour

Camera lensesPick the lens each angle shoots on
Focal lengthSet in millimeters, wide to macro
ApertureDepth of field and focus falloff
Camera targetsLock focus to any part of the model
Camera animationsOrbits, dollies, and reveals
Motion pathsDraw the route the camera flies
Part animationsArticulate the model's own parts
Animation speedRetime any move without rebuilding it
PosesSaved positions for articulated models
MaterialsPBR materials from the library
Color and finish regionsRecolor each region independently
LightingIntensity, color, and position per light
HDRI environmentsReal-world light around the scene
BackdropsSweeps, stages, and full sets
PropsSet dressing from the library
Film grainPhotographic texture, clean to filmic
Studio Agent Beta

Or skip the dials and just ask.

Everything above has a manual control. When you'd rather not touch them, tell the Studio Agent what you want in plain language. It sets the real values in the live scene, and the dials stay editable after.

Available todayFilm grain, vignette, and other supported post-process settings.Materials, layout, lighting, cameras, and unified animation are still being added.
Trail shoe in the live Unreal viewport Live viewport
Studio AgentBeta
You

Add some film grain.

Studio Agent

Updated the live scene.

Direct the scene...

Experience creating in real time.

Stills, spins, and clips come from the same live scene. What plays in the viewport is what renders.

360 spin
Still rendered from a saved angle Still from a saved angle
Camera animation
Fit

What Studio replaces in the workflow

The repeated handoff between a 3D specialist, a local render tool, and the team requesting the asset.

Boundary

What you need to get started

A usable 3D model and creative judgment. Complex models and scenes may still need 3D preparation.

Frequently asked questions

Learn more about the live 3D studio.

Is Glossi Studio really running Unreal Engine?

Yes. Glossi streams a live Unreal Engine scene to your browser. You interact with the scene without installing Unreal on your own machine.

Do I need 3D experience?

No 3D software experience is required for the core workflow. Model preparation and unusually complex scenes may still involve a 3D specialist.

Can I create images and video in the same project?

Yes. Stills and supported motion clips render from the same scene and model setup.

What can the Studio Agent do in beta?

The current beta can use plain-language prompts to adjust supported post-process controls in the live scene, including film grain and vignette. Materials, scene layout, lighting, camera framing, and unified animation are still being added.

Create your first shot in Glossi.

Start in Studio with a ready-made model, then upload your own when you are ready.

Create free account